The 66 Family: One Card Game, Three Countries, Centuries of Tradition
Introduction
The card game known as 66 or Sixty-Six has traveled across Europe for centuries, developing distinct national variants that reflect each country's card-playing culture. In Austria and parts of Germany it is called Schnapsen, in Hungary it is Snapszer, and the original German game is simply 66 (Sechsundsechzig). All three versions share the same DNA — reach 66 points through tricks and marriages — but each nation has added its own twists to the formula.
What makes this family of games remarkable is how a single invention from a small German town grew into one of Central Europe's most enduring card-playing traditions. From Viennese coffee houses to Hungarian village pubs, from Bavarian beer gardens to competitive tournament circuits, the 66 family continues to thrive after nearly four centuries. This hub page compares the three main variants side by side, explores their shared history, and helps you decide which version to try first.
Whether you already know one variant and want to understand how it differs from the others, or you are completely new to this family of games, the guide below covers everything you need to know: the history, the mechanics, the strategic nuances, and the fascinating regional differences that make each version uniquely rewarding.
History & Origins
The story of 66 begins in 1652, in the Westphalian city of Paderborn, Germany. According to tradition, the game was invented at a local inn, and a commemorative plaque was placed there to mark the occasion. Whether the plaque story is apocryphal or not, historical evidence clearly places the game's origins in the mid-17th century German-speaking world.
From Paderborn, 66 spread rapidly. Germany's patchwork of small states and principalities meant that travelers, soldiers, and merchants carried the game across borders with ease. By the 18th century, 66 had become one of the most popular two-player card games in the German-speaking lands.
The game's next great leap came through the Habsburg Empire. As the multi-ethnic empire connected Austria, Hungary, Bohemia, and parts of the Balkans under one political roof, card games traveled with officials, traders, and students. In Austria, 66 was refined into Schnapsen — a tighter, more elegant version using only 20 cards. The Austrian variant became the country's unofficial national card game, a status it holds to this day.
Meanwhile, in Hungary, the game took root as Snapszer (the name clearly borrowed from the Austrian/German “Schnapsen”). Hungarian players kept the larger 24-card deck and adapted the game to their own traditional playing cards — the Magyar Kártya deck with its distinctive suits of Hearts, Bells, Leaves, and Acorns. Snapszer became a fixture in Hungarian social life, played in homes, pubs, and coffeehouses alongside other Hungarian favourites like Ulti and Zsírozás.
Each country adapted the game not just to local playing cards, but to local temperaments. The Austrians prized precision and memory. The Hungarians valued sociability and the drama of bold closing declarations. The Germans kept the original format as a versatile game that could accommodate more than two players. Yet through all these adaptations, the core remained unchanged: reach 66 points, declare marriages, close the stock, win game points.
Side-by-Side Comparison
The following table highlights the key differences and similarities between the three main members of the 66 family. While the core mechanics are nearly identical, the details matter — especially the deck size, which fundamentally affects the game's strategic texture.
| Feature | 🇦🇹 Schnapsen | 🇭🇺 Snapszer | 🇩🇪 66 (Original) |
|---|---|---|---|
| Cards in Deck | 20 (J, Q, K, 10, A) | 24 (9, J, Q, K, 10, A) | 24 (9, J, Q, K, 10, A) |
| Players | 2 only | 2 only | 2–4 |
| Cards Dealt | 5 each | 6 each | 6 each |
| Non-Trump Marriage | 20 points | 20 points | 20 points |
| Trump Marriage | 40 points | 40 points | 40 points |
| Closing the Stock | Yes | Yes | Yes |
| Game Points per Hand | 1, 2, or 3 | 1, 2, or 3 | 1, 2, or 3 |
| Target (Match) | 7 game points | 7 game points | 7 game points |
| Trump Exchange Card | Jack of trumps | 9 of trumps | 9 of trumps |
| Total Card Points | 120 (no 9s) | 120 (9s worth 0) | 120 (9s worth 0) |
| Unseen Cards at Start | 10 | 12 | 12 |
| Traditional Deck | German/Austrian suited | Magyar Kártya (Hungarian) | French or German suited |
Schnapsen (Austrian / German)
Schnapsen is the Austrian refinement of 66, widely considered the most elegant and demanding version of the family. It is Austria's national card game and enjoys a devoted following in competitive circles, with regular tournaments held across the country.
The defining feature of Schnapsen is its 20-card deck. By removing the 9s entirely, the Austrians created a game where only Jack, Queen, King, Ten, and Ace remain in each suit. Each player receives just 5 cards, and only 10 cards sit in the stock. This means that at the start of any hand, a skilled player can account for a significant portion of the unseen cards — making memory and deduction central to the game.
The tight deck also makes every decision weightier. With fewer cards in play, losing a single trick can swing the outcome of an entire hand. The closing mechanic is particularly tense in Schnapsen: you have fewer tricks to work with, so the margin for error when closing the stock is razor-thin.
Another distinctive element is the trump exchange. In Schnapsen, the Jack of trumps (rather than the 9) can be swapped for the face-up trump card under the stock. This is because the 9 does not exist in the Schnapsen deck.
Schnapsen scoring uses the Bummerl system. A Bummerl is a set played to 7 game points. When one player accumulates 7 points, they win the Bummerl, and a new one begins. In social play, multiple Bummerls may be played in a session, often with small stakes riding on each one.
→ Read the full Schnapsen rules
Snapszer (Hungarian)
Snapszer is Hungary's beloved version of the 66 family. The name is transparently borrowed from the German/Austrian “Schnapsen,” but Hungarian players have made the game thoroughly their own over the past two centuries.
Snapszer uses a 24-card deck that includes the 9s (worth 0 points each). Each player receives 6 cards, and 12 cards remain in the stock. The presence of the 9s and the extra card in hand introduce a slightly greater element of uncertainty compared to Schnapsen. There are more unknown cards, and the 9s act as filler cards that can be used strategically to lose tricks cheaply during the open phase.
Traditionally, Snapszer is played with the Magyar Kártya (Hungarian-pattern cards), which use the German suit system of Hearts (Piros), Bells (Tök), Leaves (Zöld), and Acorns (Makk). The court cards are called Unter (replacing Jack), Ober (replacing Queen), and King. This deck gives the game a distinctive visual identity, though standard French-suited cards work just as well.
The trump exchange in Snapszer uses the 9 of trumps, which can be swapped for the face-up trump card. Since 9s are worth 0 points, this exchange is almost always advantageous — you trade a worthless card for one that is typically much higher in value.
In Hungarian social settings, Snapszer is often played casually in pubs and family gatherings. It sits alongside Ulti (a three-player bidding game) and Zsírozás (a trick-fattening game) as one of the three pillars of Hungarian card-game culture — all typically played with the same Magyar Kártya deck.
→ Read the full Snapszer rules
Sixty-Six / Sechsundsechzig (Original German)
Sixty-Six is the parent game of the entire family, the original version reportedly born in Paderborn in 1652. While Schnapsen and Snapszer have become the dominant versions in their respective countries, the original German 66 remains widely played across Germany and is still the standard in many card-game reference works.
Like Snapszer, German 66 uses a 24-card deck (9 through Ace) and deals 6 cards per player. The trump exchange uses the 9 of trumps, identical to the Hungarian version. In fact, the rules of 66 and Snapszer are nearly indistinguishable in their two-player form — the main difference is cultural context and the style of cards used.
Where German 66 stands apart is its flexibility with player counts. Unlike Schnapsen and Snapszer, which are strictly two-player affairs, 66 has established variants for three and four players:
- Three players: The dealer sits out each hand, and the other two play a standard game. The dealer rotates, so everyone plays two out of every three hands. Some three-player variants deal cards to all three players with a modified scoring system.
- Four players: Players form two partnerships and sit across from each other. Partners cooperate to reach 66 points collectively, adding a team dynamic absent from the two-player versions.
German 66 also tends to be less formalised than Austrian Schnapsen in terms of competitive play. While Schnapsen has a well-organised tournament circuit in Austria, 66 is more commonly a social game in Germany, played informally at home or in Gaststätten (traditional German pubs).
Core Shared Mechanics
Despite their differences, all three versions of the 66 family share a remarkably consistent set of core mechanics. If you learn one, you can play any of the others with minimal adjustment.
The Magic Number: 66
Every version revolves around the same target: accumulate 66 or more card points in a single hand. Card values are identical across all three games — Aces are worth 11, Tens are worth 10, Kings 4, Queens 3, Jacks 2, and 9s (where present) are worth 0. The total value of all cards in a 24-card deck is 120 points, meaning 66 is slightly more than half. In Schnapsen's 20-card deck, the total is still 120 (since the removed 9s are worth 0), keeping the target balanced.
Marriages (King + Queen)
In all three games, declaring a marriage — showing a King and Queen of the same suit when it is your turn to lead — scores bonus points. A non-trump marriage is worth 20 points, and a trump marriage is worth 40 points. Marriages are often the decisive factor in reaching 66, and skilled players build their entire strategy around setting up and timing their marriage declarations.
Closing the Stock
The closing mechanic is shared across all versions and is the single most strategically rich element of the 66 family. When it is your turn to lead, you may declare that the stock is closed. No more cards are drawn, and strict follow-suit rules immediately take effect. The closer takes on a risk: if they fail to reach 66, the opponent scores bonus game points. Knowing when to close — and when to keep drawing — is the hallmark of an expert player.
Game Points (1 / 2 / 3 System)
All three games use the same tiered scoring for game points:
- 1 game point if the loser reached 33 or more card points
- 2 game points (Schneider) if the loser accumulated fewer than 33 card points
- 3 game points (Schwarz) if the loser won no tricks at all
A match is played to 7 game points in all versions, though social games sometimes use other targets (11 is common in Germany).
Must Follow Suit When Stock Is Closed
During the open phase (while cards remain in the stock), players may play any card they wish regardless of the suit led. Once the stock is closed or exhausted, strict rules apply: you must follow suit if possible, must play higher if you can, and must trump if you cannot follow suit but hold a trump. This two-phase structure — free play followed by strict play — is the structural backbone of every 66 variant.
Key Differences Explained
Deck Size and Its Impact on Strategy
The most consequential difference in the family is the deck size. Schnapsen's 20-card deck creates a game where information is king. With only 10 unseen cards at the start, an observant player can narrow down the opponent's hand with surprising precision after just a few tricks. Every card played reveals a significant percentage of the remaining unknown cards.
In contrast, the 24-card decks of Snapszer and 66 introduce four additional cards (the 9s) and one extra card per hand. While 9s carry no point value, they occupy space in the deck and hand, creating more uncertainty. The 12-card stock means there are more possible distributions to consider, and the extra card in hand gives players more flexibility — but also more to track.
The practical result: Schnapsen is a sharper, more unforgiving game where memory and calculation dominate. Snapszer and 66 allow for slightly more improvisation and surprise, making them marginally more accessible to casual players.
Bummerl vs. Individual Game Scoring
In Austrian Schnapsen, the match structure is formally called a Bummerl. The first player to 7 game points wins the Bummerl, and social play often involves multiple Bummerls per session. In Hungarian Snapszer and German 66, the term Bummerl is not commonly used, though the structure is identical — play to 7 game points. The difference is largely cultural and terminological rather than mechanical.
Regional Card Decks
One of the most visually distinctive aspects of the 66 family is the variety of card decks used across different countries:
- French suits (Hearts, Diamonds, Clubs, Spades): Used in much of Germany and internationally. The deck most non-European players will recognise.
- German suits (Hearts, Bells, Leaves, Acorns): Traditional in Bavaria, Austria, and parts of southern Germany. The court cards are typically Unter (Under Knave), Ober (Over Knave), and King.
- Hungarian suits: The Magyar Kártya uses the same four German suits but with distinctly Hungarian artwork. The deck is closely associated with Hungarian national identity and is used for Snapszer, Ulti, Zsírozás, and other Hungarian games. You can learn more on our Magyar Kártya page.
Regardless of which deck you use, the rules are identical. The suits map one-to-one (Hearts to Hearts, Bells to Diamonds, Leaves to Spades, Acorns to Clubs), and the card rankings remain the same.
Which Version Should You Try First?
If you are new to the 66 family, the best starting point depends on what you value in a card game:
If you have a regular card-playing partner, either starting point works well. Schnapsen and Snapszer are both excellent two-player games, and switching between them is trivial once you understand the core mechanics. If you sometimes play with three or four people, the original German 66 offers that flexibility.
The 66 Family Tree
The 66 family does not exist in isolation. It belongs to a broader European tradition of marriage-and-trick-taking games that share common ancestors and mechanics. Understanding these connections can deepen your appreciation for how card games evolve and spread across cultures.
Bezique
Bezique is a French card game for two players that shares the marriage mechanic and the idea of accumulating points through both tricks and melds. Bezique uses a larger deck (64 cards, or two combined 32-card piquet decks) and offers a wider variety of melds beyond simple marriages. It was hugely popular in 19th-century France and England, and its influence can be seen in many subsequent trick-and-meld games.
Pinochle
Pinochle is the American descendant of Bezique, brought to the United States by German immigrants in the 19th century. It uses a 48-card double deck and features an elaborate melding system alongside trick-taking. While more complex than 66, Pinochle shares the fundamental principle of combining trick points with meld points to determine the winner. If you enjoy the 66 family, Pinochle is a natural next step for exploring trick-and-meld games.
Marjapussi
Marjapussi is a Finnish four-player partnership card game that also features marriages as a central mechanic. Players declare King-Queen pairs of the trump suit for bonus points, and the game involves both trick-taking and strategic communication between partners. It represents the northernmost branch of the European marriage-game tradition and shows how far the core concept has traveled from its Central European roots.
Santase
Santase is the Bulgarian variant of 66, played with a 24-card deck and rules nearly identical to the original German game. The name comes from “sant” (a corruption of “sixty-six” through Turkish linguistic influence). Santase demonstrates how the 66 family spread beyond the German and Hungarian-speaking world into the Balkans during the Ottoman and post-Ottoman periods.
Frequently Asked Questions
The 66 card game family is a group of closely related European trick-taking games that all share the same core objective: be the first player to reach 66 card points through winning tricks and declaring marriages (King-Queen pairs). The family includes the original German Sixty-Six (Sechsundsechzig), Austrian Schnapsen, Hungarian Snapszer, and several other regional variants across Central and Southern Europe.
The main difference is deck size. Schnapsen uses only 20 cards (Jack through Ace), while the original German 66 uses 24 cards (9 through Ace). Schnapsen deals 5 cards per player compared to 6 in Sixty-Six. The smaller deck in Schnapsen creates a tighter, more memory-intensive game, since only 10 cards remain unseen at any time. Schnapsen is also strictly a two-player game, whereas 66 can be played with three or four players.
Snapszer is the Hungarian adaptation of Schnapsen and plays with 24 cards (including 9s) rather than 20. Each player receives 6 cards instead of 5. The larger deck introduces slightly more uncertainty and luck compared to the tighter Austrian game. Snapszer is also traditionally played with the Hungarian-pattern card deck (Magyar Kártya) featuring suits of Hearts, Bells, Leaves, and Acorns, though standard French-suited cards work identically.
According to tradition, the card game 66 (Sechsundsechzig) was invented in 1652 at an inn in Paderborn, Germany. A plaque was reportedly placed at the inn commemorating the event. From Paderborn, the game spread throughout German-speaking lands and eventually across the entire Habsburg Empire, spawning regional variants like Schnapsen and Snapszer along the way.
Closing the stock is a strategic declaration made by the player whose turn it is to lead. By closing, the player signals that no more cards will be drawn from the stock pile. From that moment, strict follow-suit rules apply: players must follow suit if possible, must try to win the trick, and must trump if they cannot follow suit. The player who closes bears the risk — if they fail to reach 66 points, the opponent wins the hand with bonus game points.
A marriage is declared by showing a King and Queen of the same suit when it is your turn to lead. A non-trump marriage is worth 20 points, and a trump marriage is worth 40 points. This scoring is identical across Schnapsen, Snapszer, and Sixty-Six. You must lead one of the two marriage cards immediately after declaring, and you typically need to have already won at least one trick for the marriage to be valid.
The original German Sixty-Six can be played with three or four players, though the two-player version is most common. In the three-player variant, the dealer sits out each hand and the other two play normally. In the four-player version, players form two partnerships. By contrast, Schnapsen and Snapszer are strictly two-player games with no official multiplayer variants.
Beginners are best served starting with the original German Sixty-Six or Hungarian Snapszer, both of which use 24 cards and 6-card hands. The larger deck is slightly more forgiving, giving new players more options and reducing the memory burden. Once comfortable with the core mechanics of trick-taking, marriages, and closing the stock, players can graduate to Austrian Schnapsen for a sharper, more demanding experience with its 20-card deck.
The 66 family shares ancestry with several other marriage-and-trick-taking games. Bezique and Pinochle both evolved from similar roots and feature marriages, trick-taking, and point counting. The Finnish game Marjapussi also belongs to this broader tradition. In the Balkans, Santase (Bulgaria) and Tablic (Serbia) show the influence of 66-style mechanics. All of these games trace their lineage back to the European tradition of combining trick-taking with melds.