Watten: The Bavarian and Tyrolean Card Game Where Cheating Is the Rule

Quick Info

Players
4 (2v2 partnerships)
Deck
32-card German-suited (or 33 with Weli)
Difficulty
Medium
Game Length
20–40 minutes per match
Type
Trick-taking / Bluffing / Signaling
Also Known As
Watteln, Watt'n, Wattn
Origin
Bavaria and Tyrol (Austria/Italy)

Overview

Watten is the most popular card game in Bavaria and Tyrol, played with fierce enthusiasm in Alpine pubs, at kitchen tables, and in tournament halls across southern Germany, western Austria, and the Italian province of South Tyrol. What makes Watten extraordinary — and utterly unique among European card games — is that signaling between partners is completely legal. Winking, nodding, lip-pursing, eyebrow-raising, and even coded verbal cues are not only permitted but expected. In Watten, what would be cheating in any other game is simply how the game is played.

At its core, Watten is a partnership trick-taking game for four players in two teams. Before each hand, the teams determine the Schlag (the winning rank) and the Trumpf (the trump suit), creating a unique hierarchy of card power. Three permanent super-trumps called Kritische sit above everything. Combined with the ability to raise stakes mid-hand (Gehen) and the constant social deception of signaling, Watten becomes a game where reading people matters as much as reading cards.

Watten is deeply rooted in Alpine culture. It is played in virtually every Gasthaus from Munich to Merano, and competitive Watten tournaments (Preiswatten) are major social events in Tyrolean villages. The game's combination of skill, bluff, and boisterous social interaction makes it one of Europe's most distinctive and entertaining card games.

The Watten Deck

Watten is played with a 32-card German-suited deck in Bavaria, or a 33-card deck in Tyrolean variants that include the dedicated Weli card. The four German suits are:

Each suit contains 8 cards ranked (high to low): Ace (Daus/Sau), King (König), Ober, Unter, 10, 9, 8, 7. In Tyrolean decks, the standard Weli is a separate 33rd card rather than the 7 of Bells, often featuring a distinctive and whimsical illustration. This colourful extra card has become an icon of Tyrolean card culture.

Unlike most trick-taking games, card point values do not matter in Watten. There are no points counted within tricks. All that matters is winning 3 of the 5 tricks. This fundamental simplicity is part of what makes Watten so accessible, even though the strategic depth of signaling and raising adds enormous complexity on top.

The Card Hierarchy: Kritische, Schlag, and Trumpf

The card ranking in Watten is unlike any other card game. It is determined by a combination of permanent top trumps (Kritische), the chosen rank (Schlag), and the chosen suit (Trumpf). Understanding this hierarchy is the key to playing Watten.

The Kritische (Permanent Top Trumps)

Three cards are always the highest-ranking cards in the game, regardless of what Schlag and Trumpf are chosen. They are called the Kritische (critical cards):

  1. Maxi — The King of Hearts. Always the single highest card in the game. Named “Maxi” in Bavarian dialect (short for Maximilian, honouring the Bavarian kings).
  2. Weli — The 7 of Bells (Bavarian) or a special 33rd card (Tyrolean). The second-highest card. The name likely derives from “Belli” (Bells).
  3. Spitz — The 7 of Acorns. The third-highest card. Also called “Spitzen” or “Biss” in some regions.
Kritische Override The Kritische always rank 1-2-3 no matter what. If Hearts is chosen as Trumpf and King is chosen as Schlag, the King of Hearts (Maxi) still ranks as the highest Kritischer, not as the Rechter. The Kritische exist outside the normal Schlag/Trumpf system.

The Rechter and Linke

Below the three Kritische, the next tier of powerful cards is determined by the Schlag (chosen rank) and Trumpf (chosen suit):

Full Card Hierarchy (Top to Bottom)

  1. Maxi (King of Hearts)
  2. Weli (7 of Bells / special card)
  3. Spitz (7 of Acorns)
  4. Rechter (Schlag rank in Trumpf suit)
  5. Linke (Schlag rank in the other three suits)
  6. Remaining Trumpf-suit cards (by normal rank order: Ace, King, Ober, Unter, 10, 9, 8, 7 — skipping any that are Kritische or Schlag)
  7. Non-trump cards (only win if they are the led suit and no trump/Schlag is played)

This layered hierarchy means that the card strength changes with every hand, depending on which Schlag and Trumpf are chosen. A card that was worthless last hand could become the mighty Rechter this hand.

How to Play Watten (Standard Four-Player Game)

The standard game of Watten is played by four players in two fixed partnerships, with partners sitting across from each other. The game unfolds hand by hand, each hand consisting of exactly 5 tricks.

Step 1: Deal

  1. Determine the Dealer The first dealer is chosen by any agreed method (cut cards, youngest player, etc.). After each hand, the deal passes clockwise to the next player.
  2. Deal 5 Cards Each The dealer shuffles the 32 (or 33) card deck and deals 5 cards to each player, typically in batches of 3 then 2 or 2 then 3. The remaining 12 (or 13) cards are placed aside unseen and are not used during the hand.

Step 2: Choose Schlag and Trumpf

  1. Forehand Chooses the Schlag The player to the dealer's left (Forehand) examines their 5 cards and announces the Schlag — the rank that will be the winning rank for this hand. They might say, for example, “Ober!” or “Zehn!” (Ten).
  2. Dealer Chooses the Trumpf The dealer then announces the Trumpf — the suit that will be the trump suit. They might say “Herz!” (Hearts) or “Eichel!” (Acorns).
  3. Everyone Notes the Hierarchy All players now know the full card hierarchy for this hand. The Rechter (Schlag in Trumpf suit) and the three Linke (Schlag in other suits) are identified.
Strategic Selection Forehand typically chooses a Schlag where they hold the Rechter or a Linker. The Dealer chooses a Trumpf suit where they hold strong cards. Since Forehand and Dealer are on opposite teams, their choices often work against each other, creating an inherent tension in every hand.

Step 3: Play Tricks

  1. Forehand Leads Forehand plays any card from their hand to start the first trick.
  2. No Follow-Suit Obligation In standard Watten, there is no obligation to follow suit. Players may play any card they wish, regardless of what was led. This is a crucial difference from most trick-taking games and opens up enormous tactical possibilities.
  3. Determine the Trick Winner The highest-ranked card according to the hierarchy wins the trick. If no Kritischer, Schlag, or Trumpf card is played, the highest card of the led suit wins.
  4. Lead the Next Trick The winner of the trick leads the next one. No cards are drawn; players simply play out their 5 cards over 5 tricks.
  5. Win 3 Tricks to Win the Hand The first team to take 3 of the 5 tricks wins the hand immediately. There is no need to play out remaining tricks once a team has won their third.

Signaling Between Partners (Deuten)

The most remarkable feature of Watten is the Deuten — the legal practice of signaling between partners. In virtually every other card game in the world, communicating the contents of your hand to your partner is cheating. In Watten, it is a core mechanic.

Signals are not standardized; each partnership develops their own system, and part of the game's social charm is that the opposing team can see these signals too. The challenge is making your signals clear enough for your partner but subtle enough that your opponents cannot exploit them. Here are some commonly used signals across Bavaria and Tyrol:

Signal Common Meaning
Wink with the right eye Maxi (King of Hearts)
Wink with the left eye Weli (7 of Bells)
Purse the lips / kiss motion Spitz (7 of Acorns)
Nod or tip the head upward Rechter (the top Schlag card)
Shrug one shoulder Linker (a Schlag card in a non-trump suit)
Raise both eyebrows Strong hand / ready to raise
Frown or shake the head slightly Weak hand / do not raise
Stick out the tongue briefly Multiple trumps / very strong
The Art of Deception Skilled Watten players do not just signal — they also fake signals to mislead the opponents. A player might wink confidently to suggest they hold the Maxi when they actually have a weak hand, hoping to intimidate the opponents into folding when stakes are raised. Reading whether a signal is genuine or a bluff is one of the deepest skills in Watten.

The signaling tradition gives Watten its uniquely social and lively atmosphere. Tables are loud, players are animated, and the constant cat-and-mouse game of real signals versus fake signals keeps everyone engaged even when they are not the one playing a card. It is this social element that has made Watten endure for centuries in Alpine communities.

Raising the Stakes (Gehen)

The second major strategic layer in Watten, alongside signaling, is the ability to raise the stakes during play. This is called Gehen (going) or Schöner (making it nicer/higher) in some regions.

How Raising Works

Gespannt (Tense) Rule When a team is one hand away from winning the match (e.g., at 9 or 10 points when playing to 11), they are gespannt (tense). A gespannt team cannot raise the stakes. They can only accept or fold when the opponents raise. This rule prevents a team from bluffing their way to the final point and ensures the endgame remains competitive.

Strategic Folding

Knowing when to fold is as important as knowing when to raise. If your team has poor cards and the opponents raise, conceding 2 points is far better than losing 3 or 4. Conversely, a bold raise with a mediocre hand might convince the opponents that you are strong, causing them to fold and give you 2 free points. This poker-like element makes Watten far more than a simple trick-taking game.

Regional Variants

Watten has evolved numerous regional variants across its Alpine homeland. While the core principles remain the same, each region has developed its own distinctive flavour.

Bavarian Watten (Bayerisches Watten)

The standard form played throughout Bavaria. Uses a 32-card German-suited deck with the 7 of Bells serving as the Weli. Schlag and Trumpf are announced openly, and signaling (Deuten) is legal and enthusiastically practised. This is the version most commonly encountered in Munich beer halls and rural Bavarian inns.

Tyrolean Watten (Tiroler Watten)

Played in the Austrian state of Tyrol and the Italian province of South Tyrol. Uses a 33-card deck with the dedicated Weli card. In some Tyrolean communities, Schlag and Trumpf are announced openly as in Bavaria. The Weli card is a cultural icon in Tyrol, and decks featuring regional artistic designs for the Weli are collectors' items.

Blind Watten (Blindwatten)

The most dramatic variant, especially popular in South Tyrol (Alto Adige). In Blind Watten, the Schlag and Trumpf are not announced openly. Instead:

Blind Watten elevates the signaling element to the centrepiece of the entire game. Every gesture, glance, and twitch becomes critical intelligence. This variant produces the most animated and entertaining games and is the form most commonly played in South Tyrolean tournaments.

Ladinisches Watten (Ladin Watten)

Played by the Ladin-speaking communities in the Dolomite valleys of South Tyrol. Ladin Watten follows the Blind Watten format but has specific local conventions for signaling and some unique rules about which Kritische are recognized. The game is an important part of Ladin cultural identity.

Böhmisch Watten (Bohemian Watten)

Böhmisch Watten (Bohemian Watten) is a variant historically played in Bohemia and parts of upper Austria. It differs from standard Watten in the number of Kritische recognized and in certain rules about following suit. Some versions of Böhmisch Watten require players to follow suit when a Kritischer is led, adding a constraint absent from standard Bavarian play. This variant is less commonly encountered today but survives in some communities.

Frog Watten (Froschwatten)

A lighthearted party variant where additional penalty rules apply. For example, a player who wins zero tricks in a hand may be designated the “Frog” and must buy the next round of drinks, or suffer some other humorous forfeit. This variant is popular at informal social gatherings and is not taken as seriously as competitive Watten.

Why Watten Is Unique in the Card Game World

Watten occupies a singular position among the world's card games for several reasons:

Strategy Tips

Develop a Secret Signal System with Your Partner Before a tournament or serious game session, agree on a signaling system with your partner. Go beyond the obvious signals. Create subtle cues for specific cards and situations. The more refined your Deuten, the bigger your advantage. Change your signals regularly so opponents cannot decode them.
Watch the Opponents' Signals Carefully Half the game is reading the other team's Deuten. Pay attention to every glance, twitch, and facial expression. If you can decode their signals, you gain a massive information advantage. Even if you cannot crack their specific code, you can often tell the difference between confidence and bluffing from body language.
Use Fake Signals to Mislead Once you suspect the opponents are watching your signals, start planting false signals. Wink confidently when you have nothing. Look worried when you hold the Maxi. This meta-game of real versus fake signals is what gives Watten its extraordinary depth.
Know When to Fold on a Gehen Never let pride cost you points. If the opponents raise and your hand is weak, fold immediately. Losing 2 points is always better than losing 3 or 4. The maths of folding versus fighting is critical, especially as you approach the match-winning score.
Use Gehen as a Weapon A well-timed raise can win you points without playing a single card. If you have won the first 2 tricks and raise, the opponents must decide whether to risk additional points on a hand they are likely losing. Even with a mediocre hand, an early raise can intimidate opponents into folding.
Lead Kritische Early If you hold a Kritischer, playing it early guarantees a trick and puts immediate pressure on the opponents. Leading the Maxi on the first trick is a powerful statement that can demoralise the opposition and set up a raise.
Save Your Rechter for the Critical Moment The Rechter is the fourth-strongest card. While it is tempting to play it immediately, sometimes the best use is to hold it back and win a crucial third trick when the opponents think they can fight back. Timing your strongest cards is essential.

Frequently Asked Questions

Watten is unique because signaling between partners is not only allowed but is a fundamental part of the game. Players use facial expressions, gestures, and coded language to communicate their hand strength to their partner. This practice, called Deuten, is completely legal and makes Watten feel more like a social bluffing game than a traditional trick-taking game.

The Kritische (critical cards) are permanent top trumps that outrank all other cards regardless of which Schlag and Trumpf are chosen. In the standard game, the three Kritische are: Maxi (King of Hearts), Weli (7 of Bells, or a special 33rd card in Tyrolean decks), and Spitz (7 of Acorns). They always rank in that order: Maxi highest, then Weli, then Spitz.

Schlag is the chosen rank (e.g., King, 10, Ober) and Trumpf is the chosen suit (e.g., Hearts, Acorns). The Schlag rank in the Trumpf suit creates the Rechter (the highest non-Kritische trump). The same Schlag rank in the other three suits creates the Linke, which are also powerful. All remaining cards of the Trumpf suit form the regular trump cards.

In standard Bavarian Watten, there is generally no obligation to follow suit. You may play any card from your hand on any trick. However, there are exceptions in some regional variants: if a Kritischer is led, you may be required to play a higher Kritischer if you hold one. The lack of follow-suit obligation increases the importance of bluffing and signaling.

A standard game of Watten is played to 11 or 15 points, depending on regional tradition. Each hand is initially worth 2 points to the winning team, but this can be raised through Gehen. When a team reaches 9 or 10 points (one hand from winning at 11), they are “gespannt” (tense) and cannot raise the stakes themselves.

Blind Watten is a variant where the Schlag and Trumpf are not announced publicly. Instead, Forehand and Dealer choose them secretly and communicate them to their respective partners through signals (Deuten). The opposing team must figure out what Schlag and Trumpf were chosen by observing the cards played. This variant is especially popular in South Tyrol.

Yes, Watten has a lively tournament scene in Bavaria, Tyrol, and South Tyrol. Village pubs and community halls regularly host Watten tournaments (Preiswatten), often with prizes and considerable local prestige. Online Watten platforms have also grown popular. In South Tyrol, Watten tournaments are major social events that attract hundreds of participants.

The Weli is a special card that ranks as the second-highest Kritischer (permanent trump) in Watten. In Tyrolean decks, the Weli is a dedicated 33rd card added to the standard 32-card deck, often depicting a whimsical figure. In Bavarian play, the 7 of Bells serves as the Weli. The Weli is outranked only by the Maxi (King of Hearts).

The main differences are: Tyrolean Watten uses a 33-card deck (with the dedicated Weli card) while Bavarian Watten uses 32 cards (7 of Bells as Weli). In South Tyrol, Blind Watten (where Schlag and Trumpf are secret) is the dominant form, while Bavarian Watten typically announces them openly. Signal conventions and specific rules about playing Kritische when led also vary between regions.