Around the Clock Darts: The Perfect Beginner Game for Learning the Board

Quick Info

Players
1–8+
Equipment
Dartboard & 3 darts per player
Difficulty
Easy
Game Length
10–25 minutes
Also Known As
Around the World, Round the Board

Introduction

Around the Clock is the single best darts game for anyone picking up a set of darts for the first time. Also known as Around the World or Round the Board, this classic pub game strips darts down to its most fundamental skill: throwing at a specific number and hitting it. There is no scoring to track, no mental arithmetic to perform, no checkout tables to memorise. You start at 1, work your way to 20, finish on the bullseye, and the first player to complete the sequence wins.

What makes Around the Clock so valuable is not just its simplicity — it is the way the game naturally teaches you the dartboard. By the time you have played a few rounds, you will know where every number sits on the board, how to adjust your throw for different areas, and which numbers you find easiest or hardest to hit. These are exactly the skills you need before progressing to competitive formats like 501 or Cricket.

Around the Clock has been played in British pubs for well over a century and remains a staple of casual darts worldwide. Professional players still use it as a warm-up routine before matches, and darts coaches recommend it as the first training exercise for new players. Whether you are a complete beginner, a pub regular looking for a low-pressure game, or a serious player sharpening your accuracy, Around the Clock delivers.

What You Need

The equipment requirements for Around the Clock are minimal:

You do not need a scoreboard, chalk, or scoring app. The only thing you need to track is each player’s current target number, which is easy to remember or can be noted on a piece of paper if several people are playing.

Understanding the Dartboard Layout

Before your first game, take a moment to study the dartboard. A standard dartboard has 20 numbered segments arranged in a specific pattern designed to penalise inaccuracy. The numbers do not run sequentially around the board — instead, high numbers are placed next to low numbers. Starting from the top and going clockwise, the order is: 20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5.

Each numbered segment contains several distinct areas:

In standard Around the Clock, all areas of a number’s segment count equally. Whether you hit the single, double, or treble of your target number, it counts as a successful hit and you move on. This keeps the game accessible for beginners who are still developing their accuracy.

How to Play Around the Clock

  1. Determine the throwing order Each player throws one dart at the bullseye. The player whose dart lands closest to the centre throws first. If there is a tie, those players throw again. In casual games, you can simply agree on an order or flip a coin.
  2. Start at number 1 The first player steps up to the oche and throws all three darts at the number 1 segment on the dartboard. If any dart lands in the number 1 area (single, double, or treble), the player has “hit” the 1 and their next target becomes number 2. If all three darts miss the 1, the player’s target remains 1 for their next turn.
  3. Advance through the numbers On each subsequent turn, the player throws three darts at their current target number. Crucially, if you hit your target with your first or second dart, you immediately advance to the next number and can aim for it with your remaining darts in the same turn. This means a skilled player can hit two or even three different numbers in a single turn of three darts.
  4. Continue from 1 through 20 Work your way through every number on the board in ascending order: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20. There are no shortcuts and no skipping. You must hit each number before moving to the next.
  5. Finish on the bullseye After hitting number 20, the final target is the bullseye. Either the outer bull (the 25 ring) or the inner bull (the 50) counts as a valid hit. The first player to hit the bullseye after completing the full 1–20 sequence wins the game.

That is the entire game. No scoring, no subtraction, no doubling in or out. Just raw accuracy and the ability to find each number on the board.

Example Turn

Suppose it is your turn and your current target is number 7. You step up and throw your three darts:

You have advanced two numbers in a single turn (from 7 to 9). You collect your darts, and the next player steps up. On your next turn, you will be aiming at number 9.

Winning the Game

The winner is the first player to complete the entire sequence from 1 through 20 and then hit the bullseye. If you are playing solo, the game becomes a personal challenge: try to complete the circuit in as few darts as possible, or time yourself and try to beat your personal record.

The theoretical minimum number of darts to complete Around the Clock is 21 darts (one dart for each number 1–20 plus one for the bullseye), achieved across 7 perfect turns. In practice, even strong club players typically need 30 to 50 darts to finish, while beginners may require 60 or more. Tracking your dart count over time is an excellent way to measure your improvement.

Variants of Around the Clock

The basic game is just the starting point. Once you are comfortable with the standard version, these variants add difficulty and develop specific skills needed for competitive darts.

Doubles Around the Clock

In this variant, you must hit the double segment (the narrow outer ring) of each number to advance. Singles and trebles do not count. This is a significantly harder version that develops the double-finishing accuracy essential for 501, where every game must end on a double. Experienced players use Doubles Around the Clock as a dedicated training exercise before league matches and tournaments.

Completing Doubles Around the Clock in under 100 darts is considered a good session for a club-level player. Professionals can finish in 40 to 60 darts on a good day.

Trebles Around the Clock

The hardest standard variant requires hitting the treble segment (the narrow inner ring) of each number. The treble segments are the smallest scoring areas on the board, making this a serious accuracy challenge. Trebles Around the Clock is used by advanced players to develop the high-scoring consistency needed for professional-level 501 play, where hitting treble 20 (worth 60 points) repeatedly is the foundation of competitive scoring.

Even professional players can struggle with this variant. Completing Trebles Around the Clock in under 80 darts is an impressive achievement at any level.

Doubles and Trebles Combined

For each number, the player must hit the double first, then the treble (or vice versa, agreed before the game starts). This effectively doubles the number of targets from 21 to 41, creating a long and demanding practice session. This variant is typically played solo as a training drill rather than as a competitive game.

Reverse Around the Clock

Start at 20 and work backwards down to 1, then finish on the bullseye. This variant is useful because it forces you to aim at the top of the board first (where 20 sits), which is the area most commonly targeted in competitive darts. It also changes the psychological dynamic: starting with the harder-to-find numbers (for many beginners) means you build momentum as the game progresses.

Speed Around the Clock

Set a timer and see who can complete the circuit fastest. Each player gets a timed solo attempt, throwing continuously without waiting for turns. This variant adds pressure and simulates the time constraints of competitive play. It is especially popular as a warm-up game, with players trying to beat their personal best time before switching to a competitive format.

Shanghai

A competitive variant where all players aim at the same number each round, starting at 1 and progressing to 20. Each player scores the total points they hit on the target number (singles score face value, doubles score double, trebles score triple). The twist: if any player hits a single, double, and treble of the target number in the same turn, they score a “Shanghai” and win immediately. If no Shanghai occurs, the player with the highest total score after 20 rounds wins. Shanghai combines the sequential structure of Around the Clock with genuine competitive scoring.

Why Around the Clock Is the Best Practice Game

Professional darts coaches almost universally recommend Around the Clock as a training tool, and for good reason. Here is what the game teaches you:

Practice Benefits of Around the Clock
  • Board familiarity. By targeting every number in sequence, you learn exactly where each number sits on the board. After a few sessions, you will be able to find any number instantly without scanning, which is essential for fast-paced competitive play.
  • Consistent throwing mechanics. Because the target changes constantly, you cannot rely on muscle memory for a single spot. You must actively aim and adjust your throw, which builds a more versatile and adaptable throwing technique.
  • Accuracy under movement. Moving your aim from one area of the board to another within a single turn (when you hit your target early) mirrors the real demands of competitive darts, where you might need to switch from treble 20 to double 16 in a single visit.
  • Identifying weak zones. Every player has numbers they find harder to hit. Around the Clock exposes these weak spots quickly. If you consistently get stuck on 14 or 17, you know exactly which areas need extra practice.
  • Mental discipline. When you are stuck on a number for several turns, frustration builds. Learning to stay calm, maintain your technique, and not rush is a critical mental skill that translates directly to pressure situations in competitive matches.
  • Measurable progress. Tracking your total dart count per game gives you a clear, objective measure of improvement over time. Watching your average drop from 70 darts to 50 darts to 35 darts is deeply motivating.

Strategy Tips

While Around the Clock is a straightforward game, a few tactical considerations can make a difference, especially in competitive play:

Around the Clock for Groups

Around the Clock is one of the best darts games for group social play. Unlike 501, where skill gaps can lead to lopsided matches, Around the Clock keeps everyone engaged because every player faces the same challenge and progress is visible. When someone finally hits that number they have been stuck on for three turns, the whole group celebrates.

For groups of 4 or more players, consider these adaptations:

In a pub setting, Around the Clock is ideal as a warm-up game before the group moves on to more competitive formats. It loosens everyone up, settles arguments about who gets to throw first in the main event, and gives beginners in the group a chance to get comfortable with the board before the pressure increases.

Common Mistakes to Avoid

Even in a game as simple as Around the Clock, there are pitfalls that can slow your progress:

History of Around the Clock

Around the Clock has been played in British pubs for at least 150 years, making it one of the oldest darts games still in regular play. The exact origins are difficult to pinpoint, as pub darts evolved organically across England during the late 19th century, long before any formal rules were written down or any governing body existed.

The game’s enduring popularity comes from its dual role as both a social game and a training tool. In the early days of pub darts, before standardised rules for 501 and Cricket were established, Around the Clock was one of the default games played by casual throwers. As competitive darts developed in the 20th century, the game found a second life as a practice exercise, recommended by coaches and embraced by professional players as part of their training routines.

The alternative name “Around the World” became popular in North America during the mid-20th century, likely because the sequential journey through all 20 numbers evokes the idea of a global circuit. Despite the different name, the rules remained identical on both sides of the Atlantic.


Frequently Asked Questions

Around the Clock works with any number of players, from 1 to 8 or more. It is an excellent solo practice game, a fun two-player contest, and a great group game for parties. With more than 4 players, turns can take a while, but the game remains enjoyable because everyone is watching and cheering for dramatic hits.

Any dart that lands in any part of the target number’s segment counts as a hit. This includes the single area, the double ring (outer narrow ring), and the treble ring (inner narrow ring). For example, if your target is 7, hitting the single 7, double 7, or treble 7 all count. In the standard version, all three areas advance you by exactly one number.

Yes. You throw three darts per turn, and if you hit your target with your first or second dart, you immediately move to the next number and can aim for it with your remaining darts. For example, if your target is 5 and you hit it with your first dart, you can aim at 6 with your second dart. Skilled players can advance two or even three different numbers in a single turn.

Around the Clock is widely regarded as the best darts game for beginners. It requires no scoring, no mental arithmetic, and no knowledge of checkout combinations. The rules can be explained in under a minute. It also teaches beginners the layout of the dartboard naturally, since you must find and hit every number from 1 to 20. Many darts coaches recommend it as a first training exercise for new players of all ages.

A game of Around the Clock typically takes 10 to 25 minutes for two players, depending on skill level. Beginners may need 15 to 20 turns to complete the full sequence, while experienced players can finish in 8 to 12 turns. Solo practice sessions usually take 5 to 15 minutes per round, making it an efficient warm-up game before moving on to competitive formats.

Doubles Around the Clock is a harder variant where players must hit the double segment (the outer narrow ring) of each number to advance. Only the double counts — singles and trebles do not. This version is significantly more challenging and is used by intermediate and advanced players to improve their double-finishing accuracy, which is essential for games like 501 where every leg must end on a double.

Around the Clock and Around the World are two names for the same game. In the United Kingdom, the game is more commonly called Around the Clock, while in North America and some other regions it is known as Around the World or Round the Board. The rules are identical regardless of the name: hit numbers 1 through 20 in sequence, then finish on the bullseye.

In the standard rules, yes. After hitting number 20, the player must hit the bullseye to win. Either the outer bull (the green ring worth 25 points in scoring games) or the inner bull (the red centre worth 50 points) counts as a valid finish. Some casual variants skip the bullseye requirement and end the game after 20, but including the bullseye is the standard and recommended way to play.

Absolutely. Around the Clock is one of the best practice games for improving at competitive darts formats. It forces you to aim at every area of the board, building familiarity with the dartboard layout. The Doubles Around the Clock variant directly trains the double-finishing skill needed for 501, while Trebles Around the Clock builds the scoring accuracy required for high-level Cricket and 501 play. Many professional players include it in their training routines.