Binokel: Swabia's Beloved Trick-Taking Card Game with Melding

Quick Info

Players
2–4 (best with 3)
Deck
48 cards (double Württemberg deck)
Difficulty
Medium–Hard
Game Length
30–45 minutes per session
Type
Trick-taking / Melding
Also Known As
Binokel, Benokel, Schwäbischer Binokel
Origin
Swabia (Baden-Württemberg), Germany

Overview

Binokel is the unofficial national card game of Swabia, the southwestern German region centred on Baden-Württemberg. Combining an exciting bidding auction, a richly rewarding melding phase, and strategic trick-taking play, Binokel has been a fixture in Swabian homes, pubs, and community halls for well over a century. The game is closely related to Pinochle, its American cousin, and both trace their roots to the French game Bezique and its Central European offshoots.

What makes Binokel special is its unique 48-card double deck where every card exists twice. This creates fascinating tactical dilemmas: when you hold one copy of a card, you know the other copy is somewhere in play. The game unfolds in three distinct phases — a competitive bidding auction, a dramatic melding round where players reveal their card combinations, and a tense trick-taking phase where the auction winner must prove their bid was justified.

Binokel is best enjoyed with three players, which allows for a blind kitty called the Dabb that adds an element of surprise. The game is deeply embedded in Swabian culture, with its own dialect vocabulary and a competitive tournament scene that thrives across the region.

The Binokel Deck

Binokel uses a 48-card double deck, traditionally the Württemberg pattern of German-suited playing cards. This deck contains two copies of six card ranks in four suits, giving exactly 48 cards (6 ranks × 4 suits × 2 copies). The four German suits are:

The six ranks in each suit, from highest to lowest, are:

Rank (Swabian Name) Standard Equivalent Card Points
Daus (Ace / Sau) Ace 11
Zehner (Ten) 10 10
König (King) King 4
Ober (Upper Knave) Queen 3
Unter (Lower Knave) Jack 2
Siebener (Seven) 7 0

The total card points in the entire deck amount to 240 points (two copies of 30 points per suit). Note the unusual ranking: the 10 outranks the King, sitting just below the Ace. This ranking catches newcomers off guard but is standard across the Binokel, Pinochle, and Schnapsen family of games. The 7s carry no point value but serve as the lowest-ranked cards and can still be useful in the trick-taking phase for following suit without giving away valuable points.

No Württemberg Deck? You can build a Binokel deck from two standard 52-card packs. Remove all 2s through 6s, 8s, and 9s from both decks. You will be left with two copies each of 7, Jack, Queen, King, 10, and Ace in four suits — exactly 48 cards. Substitute Jack for Unter, Queen for Ober, and you are ready to play.

How to Play Binokel (Three Players)

The standard and most popular form of Binokel is the three-player version with a Dabb. The game proceeds through four distinct phases: dealing, bidding, melding, and trick-taking.

Step 1: Deal the Cards

  1. Shuffle and Cut Shuffle the 48-card deck thoroughly and offer it to the player on your right to cut.
  2. Deal 15 Cards Each Deal cards to each of the three players in batches. A common dealing pattern is 5–Dabb–5–5, meaning: deal 5 to each player, then place 3 cards face-down in the centre as the Dabb, then deal 5 more to each player, and finally 5 more to each player. Each player ends with 15 cards and 3 cards rest in the Dabb.
  3. Sort Your Hand Players pick up their cards and sort them by suit. Evaluate your hand for potential melds and trick-winning strength before the bidding begins.

Step 2: The Bidding Auction

  1. Forehand Opens The player to the dealer's left (Forehand) states the first bid. Bidding typically starts at a minimum of 150 points in standard Binokel, though house rules may vary.
  2. Middlehand Responds The next player (Middlehand) must either bid higher or pass. Bids increase in increments of 10 points.
  3. Dealer Responds Once either Forehand or Middlehand drops out, the remaining bidder faces the Dealer, who can bid higher or pass.
  4. Highest Bidder Wins The last player still bidding wins the auction. They are now the Spieler (declarer) and must score at least their bid through melds and tricks combined. If all players pass without bidding, the deal is thrown in and redealt.
Bidding Strategy When bidding, add together your meld value and an estimate of the trick points you can realistically win. Experienced players calculate their melds precisely and assume they can win roughly 40–60 points in tricks with a strong hand. The Dabb might improve your hand, but counting on it is risky — it only contains 3 cards.

Step 3: The Dabb

After winning the auction, the Spieler picks up the 3 Dabb cards and adds them to their hand, giving them 18 cards. They must now:

  1. Examine the Dabb — The Dabb cards may complete melds, add powerful trumps, or prove disappointing.
  2. Declare the trump suit — The Spieler announces which of the four suits will be trump for this hand. This decision is usually guided by which suit maximizes their meld value and trick-taking power.
  3. Discard 3 cards (drücken) — The Spieler places 3 cards face-down in front of them. These discarded cards count toward the Spieler's trick points at the end of the hand. You may not discard any Aces or trumps (house rules vary on this restriction).

Step 4: Melding

Once trump is declared, all three players lay their melds face-up on the table and announce their meld totals. The melding phase is the heart of Binokel and what distinguishes it from simpler trick-taking games.

Meld Types and Values

Meld Description Points
Pair (Paar) King + Ober of the same suit 20 (non-trump) / 40 (trump)
Double Pair (Doppelpaar) Both Kings + both Obers of the same suit 60 (non-trump) / 80 (trump)
Family Ace-10-King-Ober-Unter of one suit 100 (non-trump) / 150 (trump)
Double Family All 10 cards (both copies) of one suit 200 (non-trump) / 300 (trump)
Binokel Leaves Ober + Bells Unter (♠Q + ♦J) 40
Double Binokel (Doppelter Binokel) Both Leaves Obers + both Bells Unters 300
Four Unters (Procession) One Unter from each suit 40
Four Obers One Ober from each suit 60
Four Kings One King from each suit 80
Four Aces (Four Daus) One Ace from each suit 100
Eight Unters Both Unters of every suit 300
Eight Obers Both Obers of every suit 400
Eight Kings Both Kings of every suit 500
Eight Aces Both Aces of every suit 1,000

A single card may be used in multiple melds as long as each meld is of a different type. For example, a Leaves Ober can simultaneously count as part of a Binokel, a pair, and a four-of-a-kind. After all melds are recorded, players pick their cards back up into their hands.

The Legendary Double Binokel Holding a double Binokel — both Leaves Obers and both Bells Unters — is worth a staggering 300 points and is often enough to justify an aggressive bid on its own. In Swabian card rooms, announcing “Doppelter Binokel!” reliably draws cheers and groans from the table.

Step 5: Trick-Taking

  1. Spieler Leads The auction winner leads the first trick by playing any card from their hand.
  2. Follow Suit or Trump Each subsequent player must follow suit if able. If they cannot follow suit but hold a trump, they must play a trump. If they hold neither a card of the led suit nor a trump, they may discard any card.
  3. Win the Trick Players must attempt to win the trick when possible. If following suit, you must play a higher card than those already played if you can. If trumping, you must overtrump if possible.
  4. Resolve Identical Cards Since every card exists twice, two identical cards can appear in the same trick. When this happens, the first one played ranks higher. The leader's card beats a later identical card.
  5. Collect and Lead The trick winner collects the cards face-down into their trick pile and leads the next trick. Play continues until all 15 tricks are completed (each player plays 15 cards, but the Spieler's 3 discarded Dabb cards are already set aside).

Step 6: Scoring the Hand

After all tricks are played, each player counts the card points in their trick pile. The Spieler also adds the card points from their 3 discarded Dabb cards. The winner of the last trick receives an additional 10 bonus points.

Play continues over multiple hands until one player reaches the target score, typically 1,000 or 1,500 points, depending on house rules.

Card Rankings: Why the 10 Beats the King

One of the most distinctive features of Binokel (shared with Pinochle and Schnapsen) is the unusual card ranking. The 10 ranks as the second-highest card, above the King. From highest to lowest:

Ace > 10 > King > Ober > Unter > 7

This ranking reflects the card point values and dates back centuries in Central European card game tradition. New players coming from games like Poker or Bridge often struggle with the 10's elevated position. A practical tip: think of the 10 as a “second Ace” rather than a number card. Losing track of the 10s during trick play is one of the most common beginner mistakes.

Swabian Dialect Terms in Binokel

Binokel is deeply Swabian, and the game is peppered with dialect expressions that add local flavour. Understanding these terms is essential for playing in Swabian company:

Binokel vs. American Pinochle

Binokel and Pinochle are sibling games that diverged when German immigrants brought their card traditions to North America in the 19th century. While the fundamental concepts of double-deck melding and trick-taking are shared, the games have developed meaningful differences:

Feature Binokel (Swabia) Pinochle (USA)
Deck Size 48 cards (includes 7s) 48 cards (9 through Ace, no 7s)
Suits German suits (Württemberg pattern) French suits (standard international)
Ideal Player Count 3 players 4 players (partnership)
Kitty Dabb (3 cards) Widow/Kitty (varies by variant)
Key Meld Binokel (Leaves Ober + Bells Unter) = 40 Pinochle (♠Q + ♦J) = 40
Language Swabian dialect terms English terms

The namesake meld — the Binokel or Pinochle — is identical in both games: the Queen of Spades (Leaves Ober) paired with the Jack of Diamonds (Bells Unter), worth 40 points. The word itself likely derives from the French binocle (spectacles/eyeglasses), though the exact etymological path is debated.

Two-Player Binokel

Binokel can be adapted for two players, though it plays quite differently from the standard three-player game. In two-player Binokel:

Two-player Binokel is less common than the three-player version but makes an excellent head-to-head game. It plays faster and rewards careful hand management and timing of meld declarations.

Four-Player Partnership Binokel

In the four-player variant, players form two teams of two, sitting opposite their partner. Each player receives 12 cards, and no Dabb is used. The bidding proceeds as in three-player Binokel, but the winning bidder's partner shares in the obligation to meet the bid. Both partners' melds and trick points are combined.

Partnership Binokel introduces a team dynamic that changes the game's character. Partners must communicate through their card play, and the combined meld totals of a team can reach impressive heights. This variant is popular for family gatherings and Swabian club nights.

Strategy Tips

Count Your Melds Before Bidding Always calculate your guaranteed meld points precisely before entering the bidding auction. Add a conservative estimate for trick points — around 40–60 points for an average hand. Overbidding in the hope that the Dabb will save you is the most common path to going set.
Choose Trumps to Maximize Melds When selecting the trump suit, prioritize the suit that turns the most pairs into the higher-value trump pairs (40 instead of 20) and that creates the most valuable family melds (150 instead of 100). Trump selection is often more about meld optimization than trick-taking power.
Lead Trumps Early as the Spieler As the auction winner, you typically want to draw out opposing trumps early. Once the opponents' trumps are exhausted, your remaining side-suit Aces and 10s can run freely. This is especially important when you need trick points to reach your bid.
Track the Duplicate Cards Because every card exists twice, you must track which copies have been played. If one Ace of Hearts has already appeared, the second one is still out there. Knowing when to hold or play your duplicate is a key skill that separates experienced Binokel players from beginners.
Defend Smartly Against the Spieler When you are not the Spieler, your goal is to prevent them from making their bid. Feed high-value cards to each other rather than to the Spieler. Withhold trumps strategically to disrupt their plans in the late game. Even a single trick denied can be the difference between making and missing a bid.
Fight for the Last Trick The 10-point bonus for the last trick is significant and can decide whether a bid is made or lost. When trick points are tight, plan your endgame to ensure you win that final trick.

Frequently Asked Questions

A Binokel deck contains 48 cards. It is a double deck with two copies of each card ranked 7, Unter (Jack), Ober (Queen), King, 10, and Ace in four suits. This means every card appears exactly twice. Traditionally the Württemberg-pattern German-suited deck is used, though any doubled 24-card deck works.

The Binokel meld (Leaves Ober plus Bells Unter, or Spade Queen plus Diamond Jack in international cards) is worth 40 points. A double Binokel, where you hold both copies of each card, is worth 300 points and is one of the most valuable melds in the game.

Binokel is most commonly played with 3 players, which is considered the ideal number. It can also be played with 2 players (using a modified deal with a stock) or 4 players (in two partnerships of two). The three-player version with a Dabb is by far the most popular form in Swabia.

The Dabb (also spelled Tabbe) is a blind kitty of cards set aside during the deal. In three-player Binokel, the Dabb consists of 3 cards. The player who wins the bidding auction picks up the Dabb, adds those cards to their hand, then discards 3 cards face-down. The discarded cards count toward the auction winner's trick points at the end of the hand.

Binokel and Pinochle share the same ancestor and use the same double-deck concept, but they diverged as Pinochle developed in American immigrant communities. Key differences include deck composition (Binokel includes 7s while American Pinochle uses 9 through Ace), the Dabb/kitty handling, specific meld values, and regional rule variations. Binokel retains more Swabian dialect terminology and is played predominantly in Baden-Württemberg.

The card ranking in Binokel from highest to lowest is: Ace (Daus), 10 (Zehner), King (König), Ober (Queen), Unter (Jack), 7 (Siebener). Note that the 10 ranks second highest, above the King, which is unusual compared to many other card games. This ranking applies both for trick-taking and for determining card point values.

If the auction winner's combined meld and trick points do not reach their bid amount, they go set (locally called “ab” or “runter”). The bid amount is subtracted from their running score, which can result in a negative total. The other players still receive whatever meld and trick points they legitimately earned during the hand.

Binokel is played primarily in Swabia (Baden-Württemberg) in southwestern Germany. It is considered the Swabian national card game and enjoys strong regional loyalty, with regular tournaments held in Swabian villages and towns. The game is also known in neighbouring regions of Bavaria and in Swiss-German communities. Its American cousin Pinochle is popular in the United States.

Yes. If you do not have a Württemberg-pattern deck, you can create a Binokel deck from two standard 52-card packs. Remove all cards below 7 (2 through 6) and the 8s and 9s from both decks. Combine the remaining cards to get two copies each of 7, Jack, Queen, King, 10, and Ace in four suits — exactly 48 cards.